![]() ![]() ![]() As we can see, the topology for the support feet looks terrible right now, but I used the first blockout model with a few subdivisions and the sculpting tools to get the shape right first and retopologize the piece in the final stages to bring the details together. The secondary shapes are the stage where I start to add more resolution to the pieces, I start to break the big parts into smaller pieces, and I add the Subdivision Surface modifier along with supporting edges in everything to add more definition to the entire telephone. Then he sent me a photo as an example, and right away I got excited to create that same model, my main goal for this model was to improve my modeling skills and to learn how to use Substance Painter as never used the software properly before this project and also get into the UDIM workflow, which was pretty new to me. It was thanks to my good friend Diego Almeida who is a great 3D artist as well and who took this same course who suggested that I create an old vintage telephone, this could be a good challenge to me in all aspects including modeling, texturing, and rendering. In the first classes of the course, Felipe taught us the entire VFX pipeline for creating a prop, which was an old telephone, and we could do the same in our projects or other kinds of telephones that we liked. That was a great opportunity to level up my skills on that part, and with Felipe’s guidance, I was able to push myself forward to become better. In Felipe’s course, we learned about the VFX pipeline, UDIMs workflow, and offline rendering, all those things that I wanted to improve in my work and learn more about. I took a course created by an amazing 3D professional here in Brazil called Felipe Ferreira, who has worked for many companies on great projects. Speaking about courses, the project was born thanks to one course that I took recently. ![]()
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